Online gaming has grown rapidly in India, but it has also brought challenges like addiction, fraud, and illegal betting. To address these issues, the Lok Sabha passed the “Promotion and Regulation of Online Gaming Bill, 2025″ on August 20, 2025. This is a landmark step in regulating the gaming industry

Highlights of the Online Gaming Bill 2025

Complete Ban on Real-Money Gaming

Digital International

  • Online rummy, poker, fantasy sports with cash stakes, lotteries, betting, and similar money-based games will now be banned
  • Advertisements, promotions, and payment gateway support for such games are also prohibited.

Boost to E-Sports and Skill-Based Games

The Bill encourages e-sports, educational games, and casual/social games.

The government aims to create a safe and innovative gaming ecosystem in India.

Establishment of a Central Regulatory Authority

The new authority will:

  • Classify games (money-based vs. skill-based)
  • Issue licenses to gaming platforms
  • Ensure consumer protection and data privacy
  • Monitor and regulate responsible gaming practices

Offences and Penalties

Gaming companies, advertisers, and financial facilitators will face strict punishment

First offence: Up to 3 years imprisonment or fine up to ₹1 crore

Repeat offences: 3–5 years imprisonment and fines up to ₹2 crore

Importantly, players will not be punished — penalties apply only to providers and promoters.


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Government’s Objectives

The Bill is designed to:

  • Protect youth from addiction and fraud
  • Prevent money laundering and terror financing
  • Promote a safe, transparent, and innovative gaming industry

Opposition’s Concerns

Several MPs raised concerns that:

  • The Bill could impact jobs, startups, and foreign investments in the gaming sector
  • It should undergo wider public consultation before becoming law.

Conclusion

With Lok Sabha passing the Bill, it will now move to the Rajya Sabha. Once approved by both Houses and signed by the President, it will become law.
This marks the beginning of a new era for India’s gaming industry — where real-money gaming will be eliminated, and e-sports and skill-based games will be promoted.

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